Yea they suck BAD... and we have two giant publicly funded monuments to their medicority taking up our skyline. Replace the Alaskan way viaduct? Nope. Replace the sea wall that protects the city? Nope. Replace the 520 floating bridge so it doesn't fall apart or traffic doesn't suck? Nope. Replace the nations oldest and…
Tim, you're right, the roses are all gone. We haven't had any snow yet thank goodness. Subjects? My fav's have always been nature and landscape stuff. I also like to shoot airshows, hot air balloon fests. Large family gatherings are a hoot, too...you gotta get up on the people. My Dad always said to fill your eyepiece with…
Oh man, I think I had that Lego set! Too cool! I see your problem. Not 100% sure what's happening in your model and UV layout without the wires. Do you need the parts separated/dead UV space in those particular areas? If you don't I would delete those faces and bridge the remaining open edge faces. Remember to crease the…
hey there! welcome to polycount! the textures seem fine, a very nice start. One thing i would like to point out is that you wanna give your tri count. not the face count. ( so triangles, not quads ) The foliage textures look very sharp, you may want to add some dryness to it ( a little bit of orange here and there ) to…
My suggestion regarding harddrives: Buy a 500 - 750 GB 7500rpm HDD Save money and eventually buy a 128 GB SSD - clone or fresh install your OS Also, buy 6 GB Corsair dominator RAM for now - buy 6 GB more in the future I'm sure the price on the older i7's will come down, but it may not be soon and it won't be a whole lot.…
Good start you have there. Nice to see people doing some pre production before diving right in! :) I would double check the scale of the cobbles on the road section. In your original ref they look a bit smaller in their scale. Also i would be inclined to try and add some sort of guttering to bridge the transition between…
I've been trying to create a level using UDK where the player would destroy parts of the environnement to progress. One of my ideas was to create a destructible pillar that would create a bridge once its base is destroyed. I therefore created a fracture object, but it appears that once destroyed, the player passes right…
I have a good understanding of how to make next gen props, but when it comes to doing bigger things like buildings, I am lost. I have done some modular buildings and really do like that concept. But is that the only way to make bigger things like buildings and bridges? I have also read a little on making vertex painting,…
Hey. I've trying to get this solved but the result is always the same in low poly, specially I'm trying to create this mesh; a platform connected with bridges and I created 3 UV snapshots for all this. However, I'm not sure about the distribution of UV shells, their size or anything else to fix. Here I'm leaving some…
Hi everyone! I have a problem here that I don't know how to solve. I'm doing the retopology of a character in 3ds Max using the graphite modeling tools, everything works fine exept for the fact that using the extend option to bridge two edges to create a triangle doesn't work.. It works fine to create quads though. It's…