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Need some help with my environments

I have a good understanding of how to make next gen props, but when it comes to doing bigger things like buildings, I am lost.

I have done some modular buildings and really do like that concept. But is that the only way to make bigger things like buildings and bridges?

I have also read a little on making vertex painting, but I get lost when I look through 3ds max and xnormal. Is there really way to make an ao map for a tilable object?

If anybody knows of a good tutorial on making ao maps for tilable models, or anything else on this topic would be really helpful.

Thanks in advance and I apologize for maybe sounding all over the place.

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