I have a good understanding of how to make next gen props, but when it comes to doing bigger things like buildings, I am lost.
I have done some modular buildings and really do like that concept. But is that the only way to make bigger things like buildings and bridges?
I have also read a little on making vertex painting, but I get lost when I look through 3ds max and xnormal. Is there really way to make an ao map for a tilable object?
If anybody knows of a good tutorial on making ao maps for tilable models, or anything else on this topic would be really helpful.
Thanks in advance and I apologize for maybe sounding all over the place.
Replies
As for the AO, you need unique UV's to bake out AO, you can certainly start with a tillable diffuse, but everything needs its own unique UV space.
An Alternative is to use an Engine that bakes AO for you, i.e UDK, CE3
http://wiki.polycount.com/AmbientOcclusionVertexColor
But more importantly, is there any good tutorials for this process? preferable 3ds max to udk.