Hey. I've trying to get this solved but the result is always the same in low poly, specially
I'm trying to create this mesh; a platform connected with bridges and I created 3 UV snapshots for all this. However, I'm not sure about the distribution of UV shells, their size or anything else to fix. Here I'm leaving some images of my work so far. I didn't continue since the quality of the textures work didn't convince me. I tried painting directly in the UV snapshot (1024 of resolution, btw) but everything looks bad when I work it so I have to work every texture in a separated 1024 image so I take it back and scale it down, losing its quality, I know.
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