I've been trying to create a level using UDK where the player would destroy parts of the environnement to progress.
One of my ideas was to create a destructible pillar that would create a bridge once its base is destroyed. I therefore created a fracture object, but it appears that once destroyed, the player passes right through the broken chunks.
I tried something else and made a static mesh affected by physics, and put it on top of a fracture object. But this time, the base, once fracture, retained its collision box, and the static mesh stayed hanging in the air.
I tried to tweak some options in the fracture object, but I didn't manage to make my level work. Do you have any idea how I could make it happen ?
Replies
I would animate the pillar being destroyed using matinee. To control the collision you could enable and disable the collision on some blocking volumes placed in the world.