I'm trying to switch over from rigging in Maya to 3ds Max. One of my favorite features in Maya is the ability to grab a group of vertices, find their perfect center pivot, and snap a joint to this position. I usually do this by selecting the vertices and then creating a cluster that acts basically like a placeholder. What…
I created a model in zbrush with scult ( no UV ) . I export to .OBJ file and import it into 3ds max . I making UVW in 3Ds max and re-import into zbrush . But I don't know how a model have UVs in zbrush . hope someone know it , show to me a video tutorial it . thanks alls
Maya introduced mirrored component selections a couple versions back. Has anyone seen or used anything like this in Max? A script or plug-in perhaps? Maya's implementation of it isn't too shabby, buggy at times, but can be somewhat useful. Ran into a slight use for it recently in Max, worked around it, but was just curious…
Is there any fast swift way to get rid of texture seams using 3ds max? I'm using 3ds max 2012, and I recently got zbrush. I've done a few google searches and youtube searches, but nothing has really worked. http://img199.imageshack.us/img199/6136/textureseam.png
I'm not sure which it is, but I can qualify that I've exported .FBX files with multiple UV channels to UDK and it imports with the correct number of UV channels (in this case I've exported Channel 1 and 2 and they show up as 0 and 1 in UDk). They also are ordered correctly. I run Max 2011 with FBX 2011.3.1. The FBX…
Maya got more features yep, max only the 64 bits support, because the other things added... Pro booleans was included in max 8 with a downloable installer. I'm wondering how much perfomance will bring us this new version of max.
Did you install the service pack? There is no need reporting bugs that have probably been fixed. 3DS Max 2012 was one of the buggiest releases of 3ds Max. My evidence is that they released 12 service packs. You can install it even if you have the student version, and it won't break any plugins. Here is a direct link to the…
Hey guys, I'm interested to know what kind of workflow polycounters use, may help some people find a new way of doing things, or another app to help us work better. I'll start it off. Software: Max 2011 64bit Zbrush 3.5 R3 Topogun x64 UVLayout 2.0.6 Crazybump Photoshop CS5 x64 Workflow: (1) High poly modeling (Max/Zbrush)…
So a year or two ago I had to make an environment for a class of mine. I'm not sure what version of Max I made it in (thinking maybe Max 9) but I finished it and stored it away. Now I'm trying to use it as part of my graduation portfolio, but when I opened it today in Max 2011, not only are all the objects in the scene…
I've tried some of the normal thief scripts with 3ds max 2018 but some don't work and others cause crashes. Has anybody got a script that works with 3ds max 2018 that i can use to transfer normals from a sphere to my tree branches ?