I'm trying to switch over from rigging in Maya to 3ds Max.
One of my favorite features in Maya is the ability to grab a group of vertices, find their perfect center pivot, and snap a joint to this position. I usually do this by selecting the vertices and then creating a cluster that acts basically like a placeholder.
What is the Max equivalent to this action? How can I snap a joint to the center point of a group of vertices?
Thanks,
-Monica
Replies
The workflow would look like this...
Use Working Pivot will enable the temporary pivot and align it to your object. If you have a subobject selection tap Reset Working Pivot to align to the selection. When done tap Use again to turn it off.
I actually put those two operations in and Edit Working Pivot in a quad menu because I use them so often.