I could use some assistance with baking maps and figuring out what I'm doing wrong on my bake because the AO map is kinda bad in my opinion. Please share thoughts of any kind to help me prep the best maps I possibly can to then texture in SP2. I'm also having a bit of trouble figuring out why when I paint on certain parts…
Step 1. Install the Zune theme from here. Windows will now look like this... Step 2. Download my black mouse pointers pack. The theme won't work with Vista, but the mouse pointers will.
Hello, where is better to create stitches for clothes, in zbrush using alphas or substance painter. If it can be done in substance painter using alphas then it's better to do it in substance painter m what do u suggest ?
so.. any one know of a photoshop plugin that lets you paint tiling textures and see it tile in real time (kinda how zbrush does it) without having to use the offset filter all the time?
SO had a look at the files and baked out a couple tests. Your low poly still had a couple modifiers in the stack. Generally I collapse the stack before baking out. After I did that the normals baked just fine. Here's a screen grab with 3-point shader Also a zip with two normal map sizes and the screen grab...…
I spent the evening... and half the morning it looks like.. working on getting a realtime version of Ken Perlin's simplex noise running inside UDK. First version went way over the instruction limit, so I popped out part of the compuation to a lookup texture, so now it runs in real time, but my simplex picking and blending…