although I am not an artist-user, I am with those who said the UI and the core are the most important things to focus on. as coder I know that other stuff is a lot of fun like the "viewer" with shaders and such, and makes development more entertaining for yourself. I'd suggest you do xEngine (well actually that one already…
So this isn't exactly off-topic, if you want to get technical, but it doesn't really fit anywhere else. Notes on Game Dev is putting on two separate game art competitions (you can just click here URL]http://gamedev.sessions.edu/nogd-awards/[/URL now if you don't want to read me explain). One is for art submissions with…
You could write pages and pages of information on P4 folder structures and naming conventions. Naming conventions on environment modular pieces can get pretty complicated. Moreso than simple props. Props classification is another. a prop isn't just a prop, there are static, dynamic, intractable, hero... ect. all this the…
good idea mr. rockstar Yeah absolutely. In a nutshell, unless you are very good *and* experienced, there is no way a U.S co. will put in the time, effort and money to get you an H-1 when they could so much more easily find an employee with a work permit. Makes perfect sense really. My route into the U.S was generally…
Tip 04 - What grass shapes work better? I have experimented with lots of grass meshes and lots of grass fields. One of the nicest ones for me (in terms of forms) is the one below. My goal was to create a low poly grass field that runs well and has some interesting height variations to it. So I made a lot of grass meshes…
What you have right now feels way too safe for the competition/theme. You REALLY need to push silhouettes, story, and composition. I am not trying to be that dick who just tears your idea apart and leaves you up to dry. Nah. Really go back to the blockout you have now and really start pulling shapes, adding shapes, and…
First off just want to say sorry for spamming the P&P with our challenge threads, we are just figuring things out. So this is the start of a monthly challenge where everyone works on an environment concept we give you, you have until the following month on November 7th to finish as much as you can, if not all. The goal is…
I have been thinking about alternative ways to attract high poly modellers to build assets for my Quake 4 project. I've noticed that contests tend to be pretty popular and thought that I might be able to catch more bees with some honey (money) Our project is a non-profit project so it is impossible to pay a professional…
Its absolutely worth it if its what you want. Let me put my cock hat on for just a second. *has now become a dickhead* imo n00bs that I have worked with, talked with, hung out with *think* and say they want to be in the games industry, but tbh they only *kind of* want it. They want all the cool shit, without the slog…
Hello, everyone. First of all, I want to apologize beforehand because English is NOT my main language, so forgive me if I get mistaken in something here. I am looking for some feedback and critique on my portfolio. I considered myself as a character artist and I really like the things I do and I am really proud of my…