//ok, this time i will try to write a comment without including flamebait, my bad previous. imagin this annalogy. you are on a bus, and someone is elected to drive. I would consider the people on the bus to be responcible in part for things the bus affect. They may not want to be part of the descision, they may exercise…
Hello, I have one problem that is bugging me for a while. The problem is that I wanted to stack/mirror parts so I can save some UV space and get better resolution. I've moved stacked UVs to the side by 1 but I get this weird triangulation on moved UVs. It wont let me embed pictures for some reason so here are the links :…
Senior technical designers are competent in both system and level design, but are known for being detail-oriented developers with advanced technical skills when compared to other designers. As part of a multidisciplinary production team, they help shape the architecture for new game systems; as well as, create and…
Hey guys! This is a WIP of a low poly character I've been working on. It's supposed to be a portfolio piece. She has like 30k tris. I used zbrush and max for the high poly version, SP and PS for texturing. The brown parts (jacket, pants and gloves) only has a normal map applied so far. I hope you guys like it! C&C are…
We are all so used to seeing final images that we forget how much work and planning goes into these projects. We forget that blockouts are a great way to exercise our minds and get our ideas out fast while having the ability to be non-committal. As in, no fear of throwing the project away or leaving it be. So, please share…
not to offend but, i would scale back a bit and just make goo dart or what ever your craft is. how many people on this team? to be honest, id like to be a part of a team making a scene or something, my initial reaction was, " so they have one gun half way modeled and they are talking about donations and stuff?" kinda…
Here is a picture ofthe model inside Xnormal ... from left to right both high and low poly model in place low poly model only the problem visible in interior parts of the gown ... Apart the previously exposed questions on this problem ... how can I do also to increase the Depth of the normal maps to look more like the ones…
I agree with Ninja about the texture looking nice, but unfinished. The shading for the materials all over the texture looks the same except for the face. The face looks good, but the lighting doesn't match his exposed part of his torso. For example his jacket looks like its leather and the thing on his wrist is metal, but…
The biggest thing that jumping out at me that needs attention are the eyes. They just seem too big and too far apart. Also they are too wide open and the eyelids need relaxing. Intervain mentioned this on the previous page. Everything else seems to be coming along ok. But eyes are one of the most important parts of…
Totally love the constant texture progress on this piece. So stylish and lovely :) I do think though that the pants are the weakest part so far. It looks like his ass was rotated to the front :o The concept has nice pretty straight folds and some pockets that indicate the trouserness. But with the rounded lines you used…