Hi guys, Wondering if there's some way to do a jump between pages for thread that have a lot of pages. I noticed i can only jump from "first to last" or to jump in increments of 3 > 10 > 50 pages. There's a button to jump to the page i want? It's hard to look at all the pages in threads like "What are you working on?" or…
IT JUST CAN'T STOP Like pringles Anyways, i'm remaking an old favorite everyone would recognize. He sorta is messy, I did him so far in a total of 50 minutes on and off, his torso is 363 triangles, which is pretty well I guess. I forgot the polycount of his head tho Gotta have at least one of these guys here :P
I saw this video and thought it would be fun to try, and would be nice to see support for 3d applications. http://youtube.com/watch?v=uw7vTGWvWCQ They are kinda expensive though. https://shop.trycelery.com/page/palettekits I could see myself maybe spending $20 per module, but $50 is definitely a bit much for a single knob…
Hi, I was wondering if anyone had this problem. When I save my ztl it sometimes (maybe 1 out of 50) removes the file and all traces from my hard drive. No where to be found. I've heard people say save increments. And even though that's a good save tip, I'd like to figure out what is causing this. Any ideas ?
Hi there forums! I'm trying to develop my process for creating game ready assets. This is a 50s tv set that I have been working on and almost finished. I'm fairly new to hard surface modeling, as well as the full texture pipeline & pbr, so I just wanted some feedback on it. Anything looking off or that could be improved?…
i dont think so, when u research about how people model faster when they switch from e.g. max to blender. its very likely, more than 50% of professional max users, that they would be faster in another software. cards are all open. its all visible to everybody.
if you have an IK rig setup already i'd just go straight to the animations and see if it makes for feasible workflow. I mean if you have a handful of animations to do that maybe amounts to like <50 hours of work, not sure that spending another 20 hours or more to make some additional rig features that might improve…
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…
Any decent laptop than subscribe to “Shadow Pc” I can play more than 4 hours on my laptop because the sucked battery is the same as web browsing and YouTube video. It have a cost and require a 50 mbps internet connexion but it’s worth it. I already tried Max and it work fine too. cheers
Recently I was told I would get paid for an art test. In the last year I've done a handful of tests some requiring 50+ hours to finish, none paid. It was really refreshing to hear I'd get paid. I didn't end up having to do the full test but the companies got a pretty awesome reputation!