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Radiola TV

ghostnebula
polycounter lvl 9
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ghostnebula polycounter lvl 9
Hi there forums!

I'm trying to develop my process for creating game ready assets. This is a 50s tv set that I have been working on and almost finished. I'm fairly new to hard surface modeling, as well as the full texture pipeline & pbr, so I just wanted some feedback on it. Anything looking off or that could be improved? Any glaring issues? etc

awatv01.png
awatv02.pngawa04.png

Replies

  • GRAT0R
    Looks like an awesome start! what PBR setup are you using?
    The materials look good to me but I'm not really sure about the plastic frame material, feels like it has some fresnel info on it.
    The wood on the sides could use a bit of texture variation like some grunge or damage. Maybe it has been moved arround the house many times thus collided with other furniture.
    Also if you add some dust to the top facing surfaces and some finger prints could help break the roughness/gloss regularity I see in some places of your prop
  • ghostnebula
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    ghostnebula polycounter lvl 9
    I'm using dif, spec & gloss for this model and rendering in TB2.
    Is it the material around the screen that you are referring to? I was looking at the references at it looked like a dull metal with possibly some kind of thin coating on, so I tried to get it as close to that as possible. The spot of light in the bottom image is off the glass screen that is in front of the surround & tv screen (and really doesn't show up, so I might put some work into that as well)

    I really like your suggestions about breaking up the texture and adding some dust details. I will see what I can do!
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