Level Designer (based in: Wrocław) Main task: designing and implementing levels into video games developed by Techland (work in ChromEd) We require: - 3+ years of experience in designing and implementing levels in video games - experience in working with video game editors - passion for and knowledge of the game…
Hi everyone! I've taken a 3D character modeling class this quarter, and I have chosen to do Venom. I have until the first week of June to complete it, but I want to get more feedback on how I can make this the best I can. I'll be posting updates to this character as I go along. I've modeled the character in Maya, and I'm…
Couldn't decide whether to make a new thread just for this, but obviously I came to some conclusion. hehe. I'm working on this design. I believe it's for a tattoo that I'll be getting. It's major WIP right now, as I still haven't "fleshed" out where the thing is going to start. It's a chest piece. Invision the skull…
After lurking the unity forum and the wiki for a while, I figured it was time to show off this thing. After playing far too many easy games on my iPhone, I decided to make my own more difficult one. [ame="https://www.youtube.com/watch?v=AQglWVQ5a9Q"]Neon Falls - YouTube[/ame] Here is some gameplay, done with a 360…
I leave today for Prague, Czech Republic for the Concept art workshop! I'm super excited. I'll try to update my website frontpage as I can while on the trip, and when I get back I'll make a proper recap. I'll also be taking plenty of 360 degree photos, like this!…
Hi everyone! Mills Bomb is one of the most popular British grenade. Its not just very effective in the battle, but beautiful. That's why I choose it as my first game model. It was an awesome adventure, tried myself in full game pipeline, from hipoly to lowpoly, texturing and visualization. Modeled in 3ds max, textured in…
Your terabyte is making my eyes go funny. I did rather well for myself: Living room setting - 2 arm chairs, 2 seat couch, coffee table, rug to replace my old worn out futon. I could probably almost bring myself to invite people in to my little rathole now. Box of assorted modelling knives. Oh so many knives. I can't…
Not to sound like an old fart, but I remember back in 2000 they were talking about how photo-scans made texture artists completely redundant. Then producers started telling us that Turbo Squid was the future, and that one day MMO's would be made by 5 designers, and a bunch of bought models. In 2005, we were told procedural…
One more thing came to my mind regarding this. If you make your highpoly using traditional methods, it usually gives you a very good base for your lowpoly. Sometimes you only need to remove the support edges and you are done. This is really important, whether its for a game or anim or whatevee because it is very hard,…
Removed some of the particle effects; they didn't look great due to billboard cropping and kind of distracted from the final look. Tweaked all of the lighting, added some further camera image effects, including advanced bloom and depth of field, then tweaked them quite a bit to get just the right feel on each camera. Added…