Trying to keep my mind fresh getting back into 3d modeling and texturing with the current workflow of modeling and PBR textures. You guys know any good online training sites/schooling other than Gnomon ? Thanks for any feedback.
Hey guys, so I started a simple head study to get used to PBR rendering. I am at a point where I wanted to share what I have so far to see if there are any glaring issues that I should focus on. This is a marmoset 2 screengrab.
Finally finished this, another experiment with PBR texturing stylized things. Hope you will like it! Also advices and critique is highly appreciated :smile: https://www.artstation.com/artwork/omkdL Sculpt shot No FX substance render Substance render with FX model 3D View
Hi, I was wondering if their was any licencing issue when it comes to using Megascans material/textures (for instance the ones that come included inside the lates dDo) inside Substance designer. Baking some flats from the Megascans materials and building a PBR material inside of Substance.
Hey folks, I was recently inspired by the new trailer for the BotW sequel and wanted to finally attempt to do this character justice. Block in & sculpt are in-progress. I'm aiming for game-res with painterly PBR textures and a simple environment for presentation.
Hello, I am looking for an artist to help with taking an existing architectural model and creating PBR materials in Unity, along with lighting it. Please send me a link to your portfolio and your rate. The job is immediate. Thank you
!CRITIQUE REQUESTED! Hi there! I just finished the environement I work for the past month. Here is a fly trough: https://vimeo.com/94793567 And some screenshots: I used parallax corrected cubemaps and my loosy implementation of RememberMe's PBR from S
For my computer graphics course we needed to create some kind of effect using multiple passes. Here is my result: https://www.youtube.com/watch?v=yl4P54jUcD4&feature=youtu.be I wish I had more time to finish implementing pbr.
*MOST RECENT* Hey Polycounters, I am currently working on a fairly simple model to practice some PBR techniques, and get the baking process memorized. I am working on this grenade, which I believe is German. High poly:
I used the "brass patina" and "ceramic glazed" stock smart materials in Toolbag 4 to get quick textures for this. I converted the PBR texture set into something that will work in Skyrim. Materials in Nifskope 2.0