Link to the website posting: https://jobs-bluecastlegames.icims.com/jobs/1099/job Hey guys, this is just a pasted ad from the jobs section on our website. Basically, development time is tight right now, and we need a local Vancouver candidate to fill this lighting position for a sports title at Blue Castle Games. The…
I think you need to start over with the lights as it looks like you blocked yourself by playing to much and only with the lights and colors. Save a copy of the scene, remove all the lights and start over, if not just to see how a fresh start can improve the lightning. I really like the scene itself but the lights and…
Here is my final render, this will go towards my FMP for college. It took me about 1 month to finish the scene and 26 hours to render. The resolution of this image is 8000X5674, that is why it took so long. Let me know what you think :smile: :tired_face:
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
@wirrexx thanks for the critique I have a few different light sources coming from different directions so they might be canceling out most of their shadow I'll keep that in mind next time perhaps I have on of my lights unchecked on cast shadows I'll have to have a look thanks. @Benvox2 thanks, it's all static lighting I've…
It's kind of hard to read these pictures in my opinion. I think ambient lighting, reflections, etc and preferably more than one light in the scene, plus a neutral / dark background, would help a lot. It looks like you have some good details in the texture. It might be a good idea to turn them off temporarily and just use…
Hello , i am a beginner and i need feedback on lightning and texturing i did in this scene from http://www.3drender.com/challenges/index.htm . its lightning challenge #1 Fruit bowl . I did iterations to the best of my current artistic eye . Feedback will be appreciated . Here are the renders . Texturing done in substance…
If they got the same sensor this might be true. Also, that test is made in daylight simulation. Ie. ISO 200 and perfect lighting. There could be differences when lightning conditions are less than perfect and a higher ISO number is needed. I compared my D60 with a friend's D90. The D90 was capable of taking higher iso's…
A few days ago, I decided to put together a submission for the current Pwnisher challenge. The goal is to create a sequence inspired by the final fight sequence in "Dune: Part 2". The main Fremen character will be vaulting over a stabbed Sardaukar in the middle of falling. I've never attempted anything of this scale…
You are absolutely right KN5743, thanks for pointing that out. I went back and attempted a different type of chair leg that looks much more structurally sound. I also went and sculpted the flag and the low polys for both these assets are on the way along with the UVs. I also tweaked the lighting a bit more in the scene…