I absolutely agree, But, looking at the uppermost example, it SEEMS like he has a fairly solid understanding of modern armour (i can see subtle references to several vehicles in the design) and to me it looks considered. To be sure we'd have to find out what his process was when creating it. (Having said that it actually…
Hi! I'm quite new to making environments with unreal. I'm trying to create an abandoned asylum room scene, and I´m trying to acheive a symilar look to the one of the walls from the following picture: This kind of flaked paint look would be something I would like to achieve, and one possible solution which I'm trying is…
Been working on the post processing for that environment. Had some real trouble getting it to look right in the forest and vista at the same time. I might also change the light at some point. Atm its a directional and skylight and I would like to keep it simple as this environment is rather big, the light direction has to…
Lightning Bullets Skin for SSG 08 , I hope you use this weapon can have lightning speed, precision and destroy the enemy :P I wish you like it ~ And support me ~ Cheers ! steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=759578885&searchtext=
So the learning styles thing is interesting, but I don't think it's really an either or thing. For instance, let's take a hypothetical tutorial on how to make 3 point lighting. I could write the condensed version: * Add a key light to the upper left of the character * Add a rim light behind, and to the right of the…
Wow, been ages since I posted on here, but still. The diffuse albedo for metal when using a PBR workflow is black. Always black, but the crap that builds up on it may not be. That said, certain types of tarnish (metal dependent) are still basically just metal that's been tinted - The tarnish or patina is generally too thin…
Link to the website posting: https://jobs-bluecastlegames.icims.com/jobs/1099/job Hey guys, this is just a pasted ad from the jobs section on our website. Basically, development time is tight right now, and we need a local Vancouver candidate to fill this lighting position for a sports title at Blue Castle Games. The…
I think you need to start over with the lights as it looks like you blocked yourself by playing to much and only with the lights and colors. Save a copy of the scene, remove all the lights and start over, if not just to see how a fresh start can improve the lightning. I really like the scene itself but the lights and…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
Here is my final render, this will go towards my FMP for college. It took me about 1 month to finish the scene and 26 hours to render. The resolution of this image is 8000X5674, that is why it took so long. Let me know what you think :smile: :tired_face: