thans guys, i wish i wasnt so tied down at work right now so i could spend more time on the idea. i will try to answer some questions.. for the mock up i am using fighter maker 2nd.. it was a japanese program that has been translated to english i dont know how legal it is but its only for prototyping as the final product…
so I'm working out some uv's for one of my characters that is already animated, but I'm running into so problems... Whenever i play the animation back, the uv's distort horribly. Frame 0 (T pose frame where i unwrapped the character) is the only part of the entire animation where the uv's are legible. Using maya 8.5
Working on a project and its my first time making isometric renders and props, so i would love feedback by people who are more experienced in this area :) Here's a bunch of finished renders, Everything should be self explanatory and here is one of the animated pieces (note the game does the animation frame-by-frame, and…
Think of it in physical terms and plan your geometry for UVs accordingly. You have a frame, some backing/foam and some fabric to cover it. Is it a knit sack that stretches over the frame, or thick upholstery laid out and sewn in strips? (see also: reference photos)
Culling mask. It's not lighting anything, because it's not set to light anything. Set it to something that is the layer of something nearby. Also if you want explosions to look a bit better, mess with halos and flares and what not. Usual lens flare texture probably won't work though.
I saw some people playing it at work and damn, for the horrible frame rate it looked like SHIT. And this was on a decent workstation too, at medium settings. If you're going to make your game look like ass atleast make it run at a reasonable frame rate.
I would like to capture this object once i'm done sculpting and texturing it all at 1024x1024 (as an example) when i press F to frame at that res it doesn't take up the entire document size, that doesn't help me if i'm going to capture this as a texture. anyone know how to do this properly? i'm pretty sure at 512x512 it…
Hi guys, I'm having a problem in a keyframe animation. I am exporting from Maya through Motionbuilder to FBX. I have a keyframed movement with no inbetween frames but when I export it to Motionbuilder there is for some strange reason frames added in between so that i can see unwanted movement in my preview. Has anyone else…
Hey folks, so iam working on a little sidescroller right now and my task is to build animations in 3d - render them out and put it all in one png. Iam looking for a tool or programm that puts my 25 frame walkcycle animation to one png. (Frame one to 25 - left to right) Its really frustrating to do this all by hand. Thanks.
So I heard this hilarious point on the Sick and Wrong Podcast; http://www.sickandwrongpodcast.com/ #16; "So if a teen commits a violent act, they have to blame Doom or Marylin Manson, but when old folks commit a violent crime, no one is blaming the violent murders on Matlock!" I know there's similarly great statements…