so I'm working out some uv's for one of my characters that is already animated, but I'm running into so problems...
Whenever i play the animation back, the uv's distort horribly.
Frame 0 (T pose frame where i unwrapped the character) is the only part of the entire animation where the uv's are legible.
Using maya 8.5
Replies
http://www.highend3d.com/maya/downloads/mel_scripts/animation/324.html
yeah, i thought unwrapping after rigging and animating would cause issues, but our 3d instructor set deadlines in reverse aparently.
Deleting the non deformer history seemed to work, but for future reference, this script seems very usefull. I'm just not sure if its functional with 8.5, i'm not to savy on how to even use scripts properly, but i loaded it into the mel command box, draged it to my shelf but nothing happens when you try to use it, did i do something wrong there?
anyway in my opinion, doing the unwrap after you've done the weighting is the right way to go about it, since by then you've worked out the kinks in your mesh's deformations . it's too bad maya makes this workflow kinda tricky though!