It looks like skin was applied to a mesh that had a problematic transform matrix history. You should ALWAYS reset the transform matrix to zero before applying skin. Command Panel > Utilities tab (hammer) > reset xform > reset selected > Collapse stack > Apply skin. I suspect the object probably has a scale value that isn't…
Yep. They aren't going to hire you to follow a step by step guide to creating the pieces, they're going to give you an idea and ask that you run with it. If you're lucky you might get a bit of reference and MAYBE a concept, if you're lucky. You also have to take into account that just about every first attempt made by just…
Astro- lol No, I am not applying at any job's asking for minimum wage or few bucks above it. I agree with what you said about graphic design, I never shot to be a graphic designer it was just easy to get a job, and I'm tired of it and don't want to do it. I'm not applying to game comps saying I'll do it for 10 bucks, or…
what I remember when I import fbx to unity, it show the material and its already applied to all my assets... now it feel weird is this a new workflow ? kind annoying do I need to apply the material one by one ? I am really confuse I try to figure it out but Iam lost how canI apply "cells_m" to my all assets ?
So, this mega texturing thing in ID Tech 5. Does it apply only to terrain or could you apply the same methodology of overlaying maps to any game object that is placed in the world? Could you for instance make every concrete barrier or wall unique after applying various levels of decals that are then baked into one…
Hi! Assuming that first screenshot is a height map, I would expect it looking like that, as it captures the the difference between lowpoly and highpoly mesh. The distance to the highpoly will be larger at the center of a face, hence the facetted/ lowpoly appearance. Applying the height map, you would then need to choose…
not all translucent material types cast shadows - there are a a few different options that all have pros/cons the not drawing thing is a little odd - does the object disappear if an opaque material is applied? unless the asset came from the marketplace or whatever I wouldn't expect this to be a lod issue - the default…
So I'm trying to light my model in ZBrush and am a bit new to this, the problem is that the lighting doesn't apply to certain poly painted objects, I can't get it to apply lighting over the polypaint but the Light is applying to the object when the polypaint is turned off. It likes the rocks and grass only but won't light…
Hey guys, I'm having a hard time differentiating between 2d and 3d textures/materials/substances/shaders. It all seems so complicated. My goal is to render semi-complex scenes with walls made of individual stone blocks, rock piles, carved columns and other carved objects, maybe like a high-poly Dark Souls. I am *not*…
http://www.fuzzy-frog.com/jobs/ We are once again expanding the art team at our Nottingham studio and we have a brand new opening for two amazing environment artists. You should have excellent skills in environment creation, modelling/texturing and you will also be adaptable to working in varying art styles from cartoon to…