So I'm trying to light my model in ZBrush and am a bit new to this, the problem is that the lighting doesn't apply to certain poly painted objects, I can't get it to apply lighting over the polypaint but the Light is applying to the object when the polypaint is turned off. It likes the rocks and grass only but won't light the character. How would I go about fixing this? I turned the light way up to show what objects it likes most
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It's possible you have a basic material currently selected, but the matcap is what is baked into the polypaint. This is why you'd see the change when you turn polypaint off (since it will default to showing the currently selected material).
thanks
Side Note: If you fill it with the 'Flatcolor' material, this will remove all material data and default to showing the currently selected material.
Otherwise I don't know if you can project material data, I think that operation only projects geometry and RGB color.