Ok.... so your having problems with the Collision of the Tree? Or Collision of the Gun? because your images show you firing around the Tree but the gun doesn't leave a mark. I'll just run through a list and make sure you've done all these because I just tried the "Generate Collision Primitives" in SpeedTree and it works…
A few things pop out at me. The lighting for the model seems extremely flat. So neither your specular map or your normal map are getting utilized. A simple 2 or 3 point light setup can work wonders for highlighting all the detail you have put into your work. Along those same lines, your normal map either looks like it…
I just tried the most simplest of settings to see what results I got right of the bat. I get no exported image file. I do the the export.xml. I am using Maya 2013 x64 1) Ran script to get window showing 2) Set the xnormal path to x64 (tried with x86 as well) version of the xnormal exe (v3.17.15) 3) Set export path to my…
Cool found some more stuff to try: (sry i am not trying them, but looking for resources for you, let us know which work.) .Source: official MS-windows link (just showing where i got links from) https://github.com/Microsoft/DirectXTex https://github.com/Microsoft/DirectXTK Assuming this is the 20 year old addon link you…
First of all, I can't get the opacity settings in Painter to work at all, no matter what I do. Secondly, refer to the above image. The bottom-right opacity and emissive setting is what I'm shooting for. Unfortunately, I can't recreate it. I literally lowered the emissive on the green cylinder down from 100 to 22 and saw…
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Hey guys, So after graduating from university, I didn't really have any skills. So from Sep 2013 to 2016, I was taking online workshops at iAnimate off and on to improve my animation skills. Started applying for jobs at the end of 2016 and got nothing. Didn't let this get me down. This year, I took an extra workshop to…
I think that UE4 only checks UV boundaries in the first UV set. Don't remember where I saw it, but it was somewhere in there. I'd have to do some serious testing to see whether this is actually a problem, and I have a pretty strong hunch that it's not. There are definitely still problems if you save the smoothing data, I…
Face-Weighted Normal Modelling Workflow for Large-Scale Environment Props Hi again. I'm going to use the jet engine that appears in my finished scene to give a run-through of the Face Weighted Normal method (FWN from here onward) used to model the large props. To see the FWN workflow in practice, check out Star…
When I see people more often women I see them in shaded mode with wireframe turned on. When my girlfriend talks to me on the phone or in the car I see exactly how I need to model and unwrap things, this ends when i get in front of the computer. I have been thinking of buying a head phone with mic and work while I talk to…