Hello everyone. I am a junior artist and terrible doing lighting. I would like some tips to improve the light in unreal, Maybe different light colors or postprocessing options. Lighting is a very important step as an artist I am looking for feedback to do it right. The more I look to my project the more lost I get. I am…
Pressing x in max was a long time ago noobie mistake, god i was flipping out over that and made a post waayyy back in the day for just that, silly shit.. In ZBrush when asked that this is not an undo-able operation and you accidentally delete a mesh/tool you didn't mean too!!!!!!!!!!!!!!!FFFFFFFFFF... Hitting god damn…
Hello! Before I start, if this is not an appropriate forum to be posting R-18 (NSFW) type requests, please feel free to delete my post. I did however, read the rules for this forum and did not see anything particularly forbidding this, so I will go ahead and post it. I'm a artist who mainly focuses on traditional artwork.…
Transfers position of vertices from target to source, even with different number of vertices. Works in object space or world space. Useful for aligning parts of character meshes, matching deformations, or synchronizing mesh segments. Demo video https://youtu.be/GZXPjzqsw8c Screenshots Download…
Hi there MaX_ON2077 welcome to Polycount! Please don't create duplicate posts in multiple forums, just choose the section you think is the most relevant and post there, thanks.
Hey there, this is going to be a pretty long response. I'm a 3D artist who has also played the cello for almost 20 years, so this post is ... extremely relevant to my interests. In terms of Polycount-specific stuff, I'd recommend embedding images in your post instead of attaching for the future. Just easier for people to…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
Hello, We are happy to announce Substance Designer 4.3 with Yebis Integration! Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer. Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what its actually going to look like…
Well I'd be glad to explain it to you mate. There are two teams. The first team is collaborating on developing the iOS version up and running. This is being developed in Unity. This team consists of seven people. What I was referring to when I said "practically finished" is the coding. We've got the AI cleared up and are…
That's a really contrived point and backhanded one to have, I can argue right now that spending time and fixing your community, being active in your groups or helping women in India is more important then complaining about a video on the internet that amounted to just crass humor with a bunch of well off models that most…