Hey all, I thought it was about time i finally posted some stuff on here :P I have been working on some assets for a scene for the portfolio and this bed has been a a great way for me too define a good pipeline between Blender, Zbrush and UE...its taken a little bit too long to do but everything else should be much faster…
I want to try 3D printing so I decided to make a chibi version of Garen from League of Legends. Since I'm not sculpting for a game I assumed it would be a waste of time to make a low poly and rig him but now that I have some basic shapes in place I'm wondering how I'm going to pose this. Should I detail it with symmetry on…
I started 3d modelling about 4 months ago when I began studying for a 3d computer graphics diploma from my local college. This is my second organic sculpt, which I did for a class project where we were supposed to model anything of our own design in a week. I love zbrush! It really feels like digital clay, which is great…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Effects Artist to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
COMPANY: Arc Productions ltd ADDRESS: 230 Richmond Street East, 2nd Floor, Toronto, Ontario M5A 1P4 LOCATION: Downtown Toronto Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Rigger. With over 250 artists and technical directors and the most up to date…
Cheers DWalker. Not to worried about the shoulders as this was a quick skin test to check deformation areas. The shoulders had a very fast skin on there and no corrective blendshapes or anything; so ultimately they look square (also I need to alter the placement of the shoulder joint). I've started doing UV's and a bit of…
I used jiggle bones for my TF2 tentacles and that's technically possible with Dota 2 as well. That's visually the best solution but the Dota 2 dev team seems to be more cautious about additional bones as they are on the more expensive side of possible additions to a character. If you ever go with additional jiggle bones: -…
Thanks for all the feedback everyone :) . I got rid of the symmetry now while its all still rough, looks much better i think. Cloth is still quite lumpy but ill smooth it put once I'm happy with all the shapes. Cosmo85: Thanks! My workflow is pretty standard i guess, just a lowpoly in 3D package then sculpt using lots of…
Hey dude, your character is looking pretty cool so far, but there are some things that concern me. I feel the pectoral/deltoid/bicep area is a bit iffy. Check out the area where the pec inserts into the arm, and how the deltoid folds over top of that, and how the bicep muscle kind of comes out from under those. It's hard…
To me, the wrinkles and folds on shirt and pants make no sense. I suggest getting some real-life references for the clothing. Take some pictures of similar clothing that you have in your apartment. But first of all you have to learn to identify various distinctive wrinkle/fold patterns that you can recreate on your own. I…