I want to try 3D printing so I decided to make a chibi version of Garen from League of Legends.
Since I'm not sculpting for a game I assumed it would be a waste of time to make a low poly and rig him but now that I have some basic shapes in place I'm wondering how I'm going to pose this. Should I detail it with symmetry on and try to pose later or should I just sculpt it posed without symmetry? It's a fairly simple sculpt but I still dont want to be doing things twice. I tried transpose master but its a pain trying not to deform hard surfaces and get the cloth parts right.
How would you work with something like this?
Should I just transpose the body in the end and then place the final armor pieces manually (since theyre not that many) and sculpt the cloth parts on the final pose?
Moreover do you think there's anything I should pay attention to moving on considering this is going to be 3d printed? (I read about the basics, no thin parts, single watertight mesh after retopo etc)
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Some progress: