Hi guys, This is the first time Im posting my work here on polycount and I was wondering if you can give me some feedback on my mage armor. I wanted to improve my hard surface sculpting skills, so I decided to make a mage character with a hard surface armor. I used a base character mesh to focus only on the suit but Im…
Great choice of character! I think anime scale figures go pretty underappreciated as far as art goes - capturing those clean forms in 3d and getting the feel of the character from a 2d drawing that doesn't have any of the restrictions of 3d, is extremely difficult. Agree about the West not being great at making elegant and…
Here is a 3d character I've been working on lately. It's still a WIP of course. Any critiques would be nice. The plan is to make it into a game ready character. As a question I'm wondering how best to export the zbrush subtools into topogun for retopology. Should I merge all the subtools together (55 in total) and then…
Hey everyone! Here is one of my latest characters. I have inspired from many things and try those things in my art - I wanted to create a character Blizzardy, Rioty but also a little bit cartoony - . I hope you enjoy it! Any feedback will be appreciated thank you very much!
I'd recommend that if you wanted to work on photo-real next gen art. I'm not in a hiring position but I work at a studio that does stylized, diffuse only art and next gen assets in a portfolio are pretty but I just pass over them (the asset, not the artist), they don't apply to the work we're doing. If there's too much…
Disclaimer: I'm an environment artist, not a character artist. ;) I was actually avoiding this thread for a bit because of the "noob" bit in the title, but it's solid work. Don't sell yourself short, it puts the idea in people's heads even if it's not true. Humility is great but just like self-confidence it can be taken…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hello, I am struggling to find out good pipeline for hero character, 1. Character is sculpted in Zbrush 2. Retopology is done using Topogun 2 3. UV-s are done using Unfold 3D (UDIM-s) 4. Texturing is done in Mari. I have multiple maps * Base color * Displacement and Multy channel maps from XYZ texturing Now i am trying to…
Hello everyone! New here, my friend recently introduced me to polycount to help improve my works. So here I go! This character was created for a school assignment (over 15 weeks with other assignments) which was to create a character for an existing 3D fighting game, which I chose Street Fighter V. I can tell I didn't hit…
Hi! I have been working on this character for another person for a while, but I feel I could really use some fresh eyes to give constructive feedback for the composition, adjustments to the pose, colours/shading etc. A short description of the idea behind the picture: a female character looking introverted and brooding in…