What version of Maya are you using? versions before Maya 6, the clip system is just about unuseable. Not worth a bother. What we did instead is use a mel script called "pose2shelf", and "Selection2shelf" that will take a rigged character and move the pose to the animation shelf. You can make selections into buttons, and…
This thread talks about it. I would like to figure out how to calculate in Maya the number of vertices that an object will have when imported into Unreal. https://polycount.com/discussion/191096/is-it-possible-to-show-vert-count-in-maya-the-same-way-unreal-does/p1#Form_Comment In that thread, @throttlekitty says: "I think…
Hey you guys! I'm working on an Avatar system right now. I'm skinning some clothes onto the Avatar and some of it is pretty skin tight. the geometry matches up with the body underneath, so I would want the skinning info to be pretty much pasted form the body to the clothing, is there an easy way of doing this? Things you…
For the sake of understanding this I have simplified the mesh and wish to show you what is going on: This is what I have. So when I skin bind I select the gorgane, then i select the belt, then i select the root bone and click skin > smooth bind This is the result I get from maya when I do that. I can go in and paint…
Hey all, was just curious if any Maya users are having this issue. I'm using Maya 7.0 and I'm trying to get the Shockwave 3D Exporter plug-in to load and work. I've had a bit of a browse and haven't had any real luck. I've made sure the plug-in is being loaded in the plug-in settings (check box is ticked for loaded and…
Our client is looking to have a file conversion done from 3ds Max to Maya 2018 of an existing asset of a banana. If you are interested in this project please get in touch at clawrence@cghero.com or find more details here: https://cghero.com/request/convert-and-re-rig-a-3ds-max-banana-model-for-maya-2018/ Regards Chris
I am trying to import a FBX file into Max from Maya but Max wants to make its own smoothing groups instead of using the normals from Maya. In the import window Ive checked the Import Smoothing Groups, aswell as for the export window. Does anyone have any idea how to get this to work? Thanks!
Hello everyone! First of all Hi!
It´s my first post in Polycount. Hopefully first of many :smile: Now to the point. I´m trying to retopo a jacked I made
in Marvelous for my current project. I’ve been working till now without any
problem in a more traditional way of retopo (in live surface object directly)
but for this…
Hello, this is my first time using Quad Draw Tool in Maya 2019 and I have a few issues. One of them is that I cannot extrude properly on some surfaces. As you can see in the marked area, I can't extrude untill the middle of the edge or something like that. Also, I can't even extrude the last edge. Same goes for drawing…
I am starting a new thread about Ninja Dojo. Here we can talk about the Plugin/Updates and any requests. Ninja Dojo is now available on Creative Crash and on the Ninja Dojo web page. Ninja Dojo Webpage: http://www.bk3d.com/Ninja_Dojo/Dojo.htm Ninja Dojo (Black Belt) on Creative Crash:…