Hello. I'm Kais. A modeler in nameless studio. We're currently working on multiplayer game and are near to release the Alpha version. We're seeking modelers who are capable of making high-poly models, UV map them and then bake them. We're also looking for texturers who are able to make dynamic lightning textures for…
I'm new to Marmoset, and I'm still grappling with texturing, in general. I have a basic OBJ file for the walls of a room imported into TB2. But any of the presets I use lay the textures horribly wrong. This is something probably pretty basic. What am I missing? This happens when exporting the walls mesh as OBJ or FBX. See…
So i found this wood texture that i really like only problem is that its the wrong color and i dont know a good way to edit it so it not just a a color overlay. any suggestions? Reed This is the texture i want to change. This is the desired look.
http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI#5325724788699544082 As in this tutorial on page 9 of the tutorial he has a alpha as well as a texture file that he calls " acidic colors " I was wondering where I could get some alphas like this as well as textures? Anyone know ?
I have a lot of texture painting to do over the next few weeks and really want to improve as much as possible throughout, so thought I'd start one big thread that I could update as I go (and bug people with incessant questions :poly139: ) ...not that I was at all inspired by these threads...…
Png texture with alpha channel but the transparency seems to be white. How do I let the transparency in the png texture look through to the background?
Hi guys, I'm wondering if anyone can help me with emissive textures in max. I have a few areas of a texture that need some glowing effects. So far, I have just used self-illumination but this won't give any glowing effect. So any help with how to set it up would be great. Thanks, it wasn't in the help files and I had no…
Hi All, I'm trying to apply a texture to a simple Door that I've unwrapped in Substance Designer. If I use Material Blend, I obtain a wrong result as stated in the Picture attached. How can I apply the entire Texture to the SVG that represent my UV Space? I can do that only using Transform2D, with a very approximate…
Just curious if anyone knows of a melscript for Maya that automatically updates a texture on a model. Only reason I ask is because its pretty annoying having to open the material attribute for an object and then having to reload the texture.