I have been learning 3DS Max 2012 by following a tutorial and while following along the pieces I have worked on keep getting triangulated and I cant find out why. The triangulation sometimes happens only when I don't have the model selected in a mode (vertex, edge, etc..) and so i didn't worry about it too much as it seems…
Hello! I've been having this problem lately when importing my CAT animations from Max to Unity. I've been following Milos Cerny's tutorials so far (https://youtu.be/V2rJh66-VyY) but I'm not sure bout which step I'm missing to do this correctly. I know his tutorial is for Unreal, but I'm pretty positive that it should work…
Hi all, I am using Maya 2017, scripting up a code that will perform mass animation baking via from a list of controllers. The process is as follows: * Perform a parentConstraint towards all controllers/ selections from the Rig that I want to constraint to * Use `cmds.bakeResults()` to bake out the constraints' values *…
Saw this over twitter, which is a great way to follow NASA in my opinion. Getting communications from a space station and astronauts is pretty cool too. But anyway, i saw a few comments about the realism and validity of the intense detail seen in some sci-fi designs (which i largely love personally). I think it is pretty…
Hi all, I'm currently working on a resubmission project for my place of study after an injury last year made it difficult to complete my work. As part of my new assignment, I've been instructed to create four assets to use as collectables in a simple game of my own design. For my collectables, I made the following four…
I am currently working on a project for class and would like to use ZBrush for some awesome detail. I am trying to import a .OBJ from 3DS Max into zbrush with smoothing groups, and apparently (accourding to the Pixologic website) there is a plugin to crease the edges of smoothing groups (look up "Smooth Group Import" on…
We are looking for an experienced and creative 3D modeller to design a few building models for our game. We need the 3D models to be delivered in .max format, and the final renders of the models to be delivered in .PNG format. The style and quality need to match the provided samples. There are no concepts for the…
Psyonix is looking for a talented and experienced fx artist / designer capable of creating stunning realtime particle effects using the UE3 or UDK editor. Experience in the following skills is expected... * Creation of realtime effects using a particle system editor for games * Optimization of effects for performance *…
Phew, thanks for the write up Rogelio! I in no way disagree that everyone's taste for sublime is different. In fact this subject is extremely difficult to discuss exactly for that matter. Although it is very interesting seeing everyone's different take on it. It's amazing seeing how drastically we differ even in the…
Thanks for the feedback! Were there any specific characters you compared for quality? I was hoping my work fell close to jakob hill's quality though I do hope to aspire to slipgatecentral's level one day. I did choose these particular characters because they had never been done before so I was hoping that they would be…