Hi, im trying out the marmoset trial, and am not sure ive quite got the exploding feature working :( . Ive created my Bake group and then imported in my low and high fbx files (every mesh has _low or _high at the end). I then drag the high and low files under the relevant folder in the bake group. However, im getting…
I’ve been working in architectural visualization and CG for a long time, and like everyone here, I’m watching how fast things are shifting with AI getting baked into more tools and workflows. This isn’t another “AI is good” or “AI is bad” post. That conversation is already everywhere and usually goes nowhere. What I’ve…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
Well , the weighted normals works just fine for me in Blender if set respecting your sharp edges . You can do several modifiers working each for specific vertex group there. Same in 3d max I believe . If its on hi poly + sub-D you need to check quad flow there. Weighted normals are useless on sub-D meshes , all shading…
Ok, so there is a sphere inside the glass (see picture below) that has a glow texture applied to it. When I render the, glow does not show up very well when behind glass, is there a setting I could change to make this work? I basically want the interior to glow and shine through the glass. Glass texture is arch & design…
What made me feel like crap: Wanting to say, what i want to say & the rest of "you" preventing me, you as in website "mods" & the like because reading the truth (or you claim my truth) will ruin your day if other people get to read it, they might agree. Wanting to say a lot of you claim to be adults & show a lack of spinal…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Hello, so lately I've been working on a planet in Ue4 and I'm quite stuck adding effects to my planet. First off, how to do I go about adding an atmospheric glow depending on where the directional light hits. I have a glow around the planet but it's all around the planet. Secondly how do I mask the emissive glow parts on…
So this is something I've had a hard time figuring out for a good while now. it seems like something that was avoided in alot of games in the PS2/Xbox/GC era, but a few games and some mods from the era seemed to try and solve it. Does anyone here have any content for doing running water effects within those specs? I'm…