Hi, im trying out the marmoset trial, and am not sure ive quite got the exploding feature working
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. Ive created my Bake group and then imported in my low and high fbx files (every mesh has _low or _high at the end). I then drag the high and low files under the relevant folder in the bake group. However, im getting artefacts that suggest my model isnt being epxloded before baking :-/
Am i doing anything wrong? The same files seem to be exploding fine within Substance baker using the same _low _high names
thanks for your help!
Nick
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