A new SS of my scifi environment. Floor is almost complete. Found I need to redo my walls because I made a super noob mistake of exporting the UV as 1024 and didnt notice until i had finished it...oh well.. Sorry about how dark it is, the lights flicker and I captured it during a dark section.
SciFi Dude has gone on a bizarre adventure for this next pose. Gotta bring that Jojo inspiration into the character and hopefully it's reading well enough. The placement of the dog isn't set in stone (might try having him growl at the viewer instead of the dude) so that might change later on if it looks better. Any C&C is…
Hi everyone, so here is the latest environment I've been working on in my free time, Below you can find the first sketches I did to come up with the idea. More images here : https://www.artstation.com/manuelfuentes/blog I´m using UE4 for this one. Here is the initial blockout in 3dsmax For this cliffs I created the height…
uhm, yeah, some hardsurface practice didnt use a ref, but after i finished i realized it reminds me like something ive seen somewhere. maybe from racer however this is the first tile from 3 which will be layed down in a control tower [inspired by ghost in the shell ] iam going to upload the concept tomorrow notice to…
Hello! I'm new here. Just working on my scene, starting from some concepts. My goal is to create complete scene in 3DS Max and than Hi/Low Poly->Substance Painter->Unreal Engine->Short FlyBy Movie with some animations (sliding dors, terminal screens, maybe robotic arm on a rail handling cable plugs? :) . I'll also create…
This is my first post here - :-) So I'm working on a computer console for a full ship interior that I'm working on. Here's a render from Max. I've got a normal map baked from a high poly and I've done a basic color map in Photoshop. The console is Star Trek-esq, but it's not meant to be related. I haven't gotten to the…
A few days ago I joined artstation Game Environment challenge, decided to join the challenge with Michael Morris concept. I am a bit concerned about finishing in time, because I am still learning a lot of things, but ofc, I will do my best with this. Here I leave 2 shoots of my current Blockout progress and a GIF to show…
This is a texture pack I've been developing with a friend for last couple of months, done in our free hours after our day jobs. It's a package of 30 bitmap based substance textures with a maximum 2048x2048 px resolution and a lot of customizable parameters. Take a gander, drop a comment. :smiley: It's available for…
First some pics of where he started and where he's at. He's a genetically engineered hulk like soldier. Inspired by Warhammer40k space marines. rough concept: Zbrush concepting: Roughing in: Where it's at now: There is still some work to do on the back, the feet,outer thighs, and upper chest greebles. The colors are just…
It's been a while since I've sat down and just worked on some art for myself. After seeing some of the great environment art threads I thought I should take a crack a finishing up a couple good environments. I wanted to take a some small step first so I started with some simple floor textures to figure out some process…