Hello Polycount :) I have been holding my hand to posting my stuffs in polycount for a long time and barely started sketchbook thread few days ago. I have never studied painting and Photoshop until 2 years ago, before I came to America. But I feel like that I'm prepared to move forward to study more about hand painted…
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. I've…
Hey Tokoya! Here's little paintover. Don't be afraid to use a bigger value range - more lighter lights and darker darks. Establish light source. Right now it's kinda hard to tell where your lights are coming from. To practice maybe start with a basic top down lighting. Adding little cracks and nick-marks will give you…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Hey all, Just wanted to share an online mentorship class that I have been working on with a friend/coworker Rob Sevilla. This thread will also serve as a place where I can dump all of the artwork that we do in our classes. BrushForge strives to be the premiere place where you can learn how to design and create hand-painted…
Hi guys, Here I will post my hand painted stuff. I am not new to modelling or polycount but it is my first time making (trying) hand painted textures. Firstly I tried an axe concept from Max Davenport whose work you can see in here: http://polycount.com/discussion/65561/sketchbook-max-davenport#latest And here is the…
Er, which seams? On the bottom of the foot? The side? At the ankle? At the wrist? A little more explanation wouldn't hurt... It really depends on what sort of hands and feet you're doing (although in your case I can safely assume you mean low-to-mid poly gargoyle hands and feet...). Sorry to be brief, but just put the seam…
Hello everyone! 🙂 (I hope someone will have an idea because i am completely lost). So, i wanted to lauch me in the hand painting for the first time, following this tutorial https://www.artstation.com/learning/courses/yBx/creating-a-hand-painted-diorama-in-blender/chapters/Dax/intro where i love his work. In this tutorial,…
My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…
I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…