i dont think you have even looked at hand references , try to put your hand in that position and when you break it you will know heheh , seriously , you have two hands, even if it is a basemesh for zbrush flat hands arent very good :S give it a more relaxed pose, this one doesnt benefit you in nothing.
Here's a closeup of the hand. About the pose, someone in my class that wants to rig and animate it told me this pose would be best for him. Any help with the hands is appreciated. The two areas I find most difficult are faces and hands. So far I've managed to pull off a pretty decent face, so just the hands remain. :)
Most weapons have their own system of bones and the root bone gets snapped/aligned to a prob bone or the hand, by the engine. All weapons have the root bone in a similar location and that's how they get swapped out. I don't think anyone skins the weapon to the hand or links the weapons bone(s) to the hand unless it never…
Awesome Neox! Im glad you have the outlines finally working and its looking great! :) Im working on hands...various hands: The not yet colored old hand and skeleton hand and the others without colorized: The skeleton hand needs some more work They are for my UT3 egyptian Warlord FPV Arms and his fancy effect:…
You should destroy your hands and make new hands Yeah, I can't make good hands either... but it's one of the hardest parts ever. Gwot had a really good hand extrusion series of images that helped me out. Practice dem hands Also reconsider the way the model is posed. You might get bad deformation if you stick to the odd…
getting the figure done before i add armour and stuffs. thing is though, i can't get the hands right :S i can NEVER get hands right. does anyone have any good sites/tutorials on how to sculpt a good set of hands? any other crits on the body are appreciated as always.
Hi I am working on biped rigs in 3dsmax and have a struggle with their keyframes I have a Bip01 L Hand with many keyframes See the hands in this video https://youtu.be/psYC3x2kLJc?t=960 I want to delete the translation on the hands but deleting the keyframes also deletes the animation on the fingers Wich I would like to…
Hi. I have problem with Link Constraint in 3ds Max. In pictures you can see that Left Hand linked to world and magazine is linked to a gun after world linking. But, when I am moving a hand while animating the mag starts to moving with hand too. Is there any solution of that? P.S. I am using 3ds Max 2014.