I've always been a proponent on the lean and mean strategy. Hire a small dedicated staff of pro dudes pay them well, keep them happy. Outsource/Contract the rest. B
Good thing about outsourcing a sequel is that if all else fails do what the best one did. But yes it will be interesting to see how community influence plays into high level play.
Er... are you... advertising your services? Or asking for critiques? That site looks like a professional outsourcing portfolio from multiple people. This thread may get moved to the Freelance Work forum.
hah! are you talking about America? If you speak the language I'd put that on my resume, I think that would be a gold star with more companies using Chinese outsourcing studios
Bit of a late reply here... Yeah, i didn't mean to come off that harsh - not all outsourcing studios are like that, but where possible, i'd prefer to go with an individual probably. :poly124:
From my experience on a really big game project it's pretty rare to outsource anything to an individual. Companies who have groups of freelancers will be used if the assets aren't being made in house.
I'm looking for freelance / outsourcing work doing characters / assets and environments. As I am an aspiring artist I can offer low prices and am happy to work on spec. My Folio is - www.nicholasgood3d.com Cheers !
I work at an outsourcer in China, and I don't see this happen. I also look at the people in IT which I knew in Europe and there's still jobs and programming being done. I know VFX has been hit hard, but this "OMG WE'RE ALL GONNA DIE" mentality isn't helping at all. Nor does it seem to have happened to the IT industry -…
ILM and Lucas already have in-sourcing studios in Singapore. Plus we did some outsourcing of studios involved in Disney. I don't expect that high-level work, deep-specialization work and R&D will move any time soon. What's moving currently is asset outsourcing - same as in games where building blocks (models, levels,…
FastTrackStudio is an outsourcing company dedicated to providing high-quality artwork and teaching within the real-time rendering industry (games & film). We specialize in creating real-time environments, materials, models, and other resources. We have worked with many large clients in the past including Adobe, MSI, Epic…