@stevston89 Thanks man. I guess I will give the sword its own UV. Maybe 512 x 512 for it ? @atomicguppy Come on in and join us ;P Can't wait to see more. I think she looks a little too tough at this point. @arcitecht I just realized I barely understood the process you just described O o'. I mean, I make sculpt projs. and I…
So I want to create a mobile game on the newer phones, such as android/Iphone. And the only suggestions I can find are from like 2012 and 2014... And I know tech. has gotten better since then. I just want to know what the triangle count should be, along with other things, I plan to have it 10-35 multi-player, along with…
Also to answer the question on textures memory used, I will list some of the common texture formats and the memory they consume R8G8B8A8 - 1:1 no compression - 2048 x 2048 = 16.0MB - 1024 x 1024 = 4.0MB - 512 x 512 = 1.000MB DXT1 - 8:1 compression (optional 1 bit alpha) - 2048 x 2048 = 2.0MB - 1024 x 1024 = 0.5MB - 512 x…
So the first ever MolyJam just concluded. Was anyone at any of the events or been taking a look at all the results? http://www.whatwouldmolydeux.com/archive.php