How can I use distance fog? and how can I creat/place sprites? and how can I use/create a sky? For the fog there is an actor called HeightFog, as the name implies it can work as distance and height fog. It all depends on how you adjust the settings. Sprites I'm assuming you mean effects/particles. This workflow is a little…
Hello somebody, it will be great help if you can help me out.... ;-) Lately I practicing Zbrush rather than 3dsMax, I saw many great game model (organic one) with high detail that created on Zbrush, I created monster foot, and realized that the mesh (or object ? what is called ?) is not planar on floor. Is there any way to…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
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How can I model this ruin? I'm currently working on creating old ruins and would love to understand the process for making this using Maya and ZBrush, texturing in substance. I'm not sure how you create those jagged edges. Should I just roughly block in the shape and then add a tiled brick texture, or do you actually…
Great job I was going to say the diamond (carpet) was a great choice to go with though (notman) already pointed that out. I like finished wood so if you create that tiny edit in the image for the door it would probably create that very clean look that is happening with the render. Love the focal point in the render I find…
I'm currently working on a small script to get around this issue. So far it's working great and feels so good when working in max but there's one big big......when you go into create mode, creating a box, plane light,etc....it stops you from creating anything because it goes to select object. I'm currently trying to figure…
We are looking to assemble a team; or to add more team members to help create Nightmare: Origins. Our blog can be found here:http://www.garagegames.com/community/blogs/view/21860. It's a FPS/over the shoulder 3rd person survival horror game, with 4 player co-op; battle mode and more. The game is being created using T3D of…