Hello, This is probably a noob question but im unsure at the moment. I am currently modelling a train and have finished my blockout>mid poly>High poly. I am currently creating the low poly variant and wondered if i have to fix the normals (aka if i have to go through and "soften edge" or "harden edge" etc.) or will my high…
Adam - I think what I was going to say has mostly been clarified in the last few pages and probably isn't worth reiterating. But - just to clear up my poor attitude - it's not that I'm unwilling to share secrets and what not, I've never turned people away if they asked me a question and, I think, have contributed tons to…
I've stumbled onto something that's a bit of a problem, and I hope that someone here has found a solution that they could share with me. I've been trying to iron out my workflow in order to be more efficient and generally improve my art process. I feel like I have a good idea of what my pipeline should be now and I am able…
Long story short, one degree and 2 years of professional experience later, I am going to move away from my architectural designer job and will study a different career path that will give me more creative opportunities in the workplace. I am starving for more creative work that will make my day-to-day desk job more…
what i need for it to be dynamic. I dont want to have to rotate the joint by hand, and i want it to twist accordingly when i move the two ends. the joint is part of a bigger system which is a mechanical lever kind of thing, and i need the joint movement to be procedural whenever i move the lever. also, this is for a game…
So I just started modeling and I'm learning fast. I can make simple stuff like sofas, lamps, fans, ect. But now I want to make something that will be the main part of my map and I'm just having trouble figuring how people make large stuff like this. I'm trying to make a 100 meter spaceship from the inside and out. Is stuff…
Material study done in Substance Designer, completely procedural, a muddy puddle fresh out of rain Cobblestone floor. The final output is from marmoset Toolbag! I hope you guys also like it, let me know your thoughts on it. The material along with exported textures at 4k can be grabbed from my Artstation store here:…
ah i should have elaborated. i realise what you're saying. what i was trying to do was simply do a turntable in realtime. i linked the mesh to the pedestal, and rotated the pedestal via keyframe. i needed an omni to follow round. i resolved the issue by creating a bone at 0,0,0 and rotating it with the pedestal, and having…
Could someone be interested in rigging two ready made characters and give them some simple animation sequences like: Idle Walk cycle Run cycle Hit with a "sword" ? Detailed description: One rig Two meshes 4 animations I have a project going on where we are now ready to experiment with the switching of meshes, clothing/gear…