Hi everyone, Happy to show the teaser for 'Transition' our (together with Mike von Rotz) graduation project for the Utrecht University of the Arts, Netherlands. This is a virtual reality experience based on the music of 'Kettel & Secede - Canned Forever'. The project took about five months to complete and was build in the…
Hello all, I am currently working on a Japanese Unreal Engine 4 powered video game called Seikatsu no Boken, we have a small concept of what the healthbar should look like although we need a professional UI designer who could possibly help us refine it and bring it to life. We are aiming for a Japanese anime tone. Thank…
No Unity doesnt has viewport graphic settings afaik, but you can always enable/disable game objects in your hierarchy. That way you might be able to reduce the performance issues in your viewport. Unity only has quality settings for your build, meaning different graphic settings are applied to your build which can also be…
I would recommend just showing the animation engine stuff and having a separate breakdown reel showing all the blueprints and whatnot. As for learning UE4 blueprints, best advice I can give is learn as much as possible from YouTube and experimenting. There's not a ton of animation specific tutorials but you can piece…
I'm trying to achieve this effect in Maya: I'm able to model the triangulated, hard-edged, subjects but I'm having trouble with the shaders and lighting. A few specific questions: How can I achieve the hard edged shadows without an overly intense light? Is there a way to achieve this textured paper look without resorting…
I mean for a case like this: I have multiple uv shells selected and stacked, and I have uv editor grid setup to match my tileable textures. But now I want to snap and scale uv shells so that it matches the texture. I feel there should be a tool in UV Editor or UV Toolkit that can do that, but I couldn't find one. Any…
I just read this article. I agree with a lot of the things it talks about. So i thought i would share it. http://gamasutra.com/view/news/172088/From_the_Editor_E3_2012__The_E3_of_Disillusion.php [At this week's E3, publishers in the so-called "triple-A" video game industry made perfectly clear -- more than ever before --…
I'm curious as to where I can get a grant for 3d modeling and media arts. I've looked around on google and can't seem to find anything but articles about people who have gotten grants and/or I go to a website only to find what I'm not looking for. I've changed my mind about going to A.i. and decided I wanted to go along…
I've wanted to make a game for quite sometime now akin to good ol adventure platformers. It'd be a lot of fun, I'd learn the processes, trials of making it and collaborating with others. Finally, I think I have a mate on board for the design and Modelling, now all we need is a programmer. Some of you may be asking why I…