Hi. This is my first post here. Few days ago I saw an amazing Ratrod beetle car model by Mathew O'Halloran and it inspired me to make a similar car. But I decided to make the Nux car from Mad Max movie as detailed as I can and wanted to share my progress with you. Of course one of the hardest parts as always was to find…
You disagree because you cant remember if there was a storyline of Guildwars Faction, or you believe that Guild wars didnt really have any Storyline? What if I am to tell you that when you played GW Factions, you were playing the story line. You are asked to assist Master Togo to fight off the plague and to find the source…
https://www.youtube.com/watch?v=nev5ip6-Dx0 Last weekend I took some time out to practise some asset production. I often find myself creating or learning something useful along the way when I do. What started out as a curiosity about using Substance Designer to create pixel art, ended up as a homage to Guild Wars 2's April…
Hello everyone! I am currently working on a character based off a mafiosa character mixed with chinese motiffs. I am targetting her aesthetic towards stylized and flashy fighting games/hero shooter vibes, with Marvel Rivals as my art direction/goal. I am on the blockout stage so far, and would like some feedback on how is…
Surely, The Division is one of the most fascinated games. It has very cool ground materials and shaders, one of them is the muddy Car track material and snowy car track material. it makes me wonder how they did something like this and how to make something similar in Unity, How to make the car tracks turning around like…
Hey guys Currently working on a project for University where I've designed my own car and have modelled it in 3ds Max. Currently having a problem with the car paint shader. The environment map is working on the back & side of the car, however stops when it gets to the front. Was just wondering if anybody knows how I could…
Hi everyone! Thank you for reading and supporting this thread so far. We’ve started a new group thread for SHIFT where all team members will be posting updates. I’ll continue my progress there, please check it out here: https://polycount.com/discussion/238223/wip-shift-final-year-game-cinematic-trailer-project Appreciate…
Sup guys, im kind of new to these boards so i thought i would show the latest model ive been working on to get some feed back. So far its just the high poly with some default max shaders. Plans to normal map it have been put on hold with the Dom War starting up, but any c and c would be great for future use. The concept it…
As far as the texturing bit, my most recent texture work is my Halo Fanart texture. That is what I set my new "bar" at for where I at least want to meet for texture quality in all further projects. Does this still appear flat to you, and if so could you provide more feedback on that? And as far as the character (I'm…
Too much skull indeed. I'd also change her throat with the topology flowing the way the muscles would be. Her throat seems generally to weak for her. The eyes are missing the fold on the upper eye lids, whatever it's called and the inner side of the eyes seem to be missing some definition too. While her eyes wouldn't be…