Hey guys and girls! I am so excited to participate in this contest, since I missed the last one. Like the title says, I want to participate with my version of a Soulstealer Ahri. Ahri is propably the character of LoL that I would call my main. Even if I usually play the support, Ahri is my Go-To for mid and I always…
Hey! 2017 year was very important for my artistic career :) I finally started to make commisions, met a lot of people (mentors) and I started to feel that my skill is progressing. This year I worked hard on portraits, mostly. My latest art: I'm almost happy with her face and anatomy but I know that clothes could be better.…
I just make a bunch of stupid little games and eventually I have enough code to make something a little more bigger. I've been reusing and improving my code for loading collada files and flac and other files for the past few years. Before that I just made tools for modding games like halo 3. Generally I go and see what…
Thanks for the comments, the feedback is super helpful to me. the hex is the end-cap of the handle at the break... I didn't want to get rid of it because its on the original model where they split the handle for animations. I'll figure out what I want to do with the extra poly's I might just do some simple shattered…
It's a swizzled texture, usually you need to open it with a Notepad or Hex Editor, and find a specific header/pointer and either decode it or delete it to get the texture back to normal. If it's Infinity Blade (which I don't think it is, since they use texture sizes upto 2K on most elements and 1K on lesser elements) then…
Next I moved onto making some sand bags, just to get the general elements of the scene in place I initially planned on sculpting these so I can get a little bit more details since in the reference image there's quite a few stacked on top of each other both around the shrine and on top of it. I was thinking to potentially…
Alright, it's been a while since I've done anything remotely close to this in my personal time. I have mostly just done small fanart busts for fun outside of work. I figured it was time to really commit to a long term project and make a full on character to the best of my abilities. I hope to learn and utilize a few…
Hi, everybody. My name is Xiang Liu. I am a freelance 3D animator from San Francisco. I am a big fan of League of Legends and I am happy to join this party although it's a bit late. Let me introduce my character. My character is Abbie. She is a 10 years old intelligent squirrel. She is Ahris younger sister. Once they are…
<font color="orange">*Update*</font> So... Finished with my very first unwrap. Right now I'm using the create psd network feature in Maya to quickly do some basic texturing on it. edit: I'm using a single texture 1024 x 1024 for her. So here's the character right now. On her chest you see the line which I would have the…
Very nice models there. There are a few issues with the female for me but i suppose everyone's looking at a different part of her lol. The main problem with her hands is imho, they are too big for a girl. That's why you've given her thick wrists and that's why her forearm is a little long (but i'm talking about the…