Hey guys. I started working on this a couple months back but some unfinished projects were keeping me from finishing it off. Last night I did some work to finish it and make it live. The layout and design is mostly final, but there's some bugs with the site I still need to fix. Feel free to crit that kind of stuff, it's…
Ok. So this may be a really stupid question to ask. I'm having trouble getting my static meshes into my map window. I've exported my .ase's as usual. Created a file structure in my Maps folder. Imported them in the content browser, named the grouping 'Meshes'. I can see them in the content browser. Problem is when I try…
Hi there Remixx - here are a few notes to help kickstart the discussion. - First of all, I think the (currently running) Polycount Chest event showed us that there is no real need to have artists compete against each other in order for them to be motivated. After all what ultimately matters is whether or not a given set or…
I won't comment regarding senior candidates as that will tend to be a longer process and is heavily dependent on context. Any screening is really just a matter of personality. Usually there'll be a relatively informal chat on skype where (among other things) I try to gauge the candidate's attitude to being part of a larger…
I explicitly explained that it's not just about the lack of clothes on the guys. I listed a bunch of examples of how women are objectified and sexualized that had nothing to do with not wearing clothes. I notice that you conveniently didn't bother to quote or respond to any of that. Psychic now, are we? Not if they want to…
Welcome to Polycount! Looking good so far. I think it would help to crop your images, tightly to the actual content. It’s pretty easy to crop, I cropped this on my phone, see how much easier it is to see the level, and also much more impactful: We have a bunch of resources for level designers here on our…
You're modeling is solid, your texturing falls flat. Grim and dirt usually collects around cracks and crevices. maybe fingerprints on the binoculars. The roughness is flat and the lighting reacts the same all over the piece. But in real life, we have roughness that differs, some reflects light more then others. And you're…
@Alex Javor , on the topic of paid tutorials/Gumroad content : I would say that this is not so much a question of compensating for income but rather just one way amongst others to tap into passive revenue streams. Being in (any) industry is great and all, but unless one is a studio founder or somehow manages to negociate…
I would say that anyone who thinks artists are going to be automated out of the games industry is misguided at best, completely disconnected from reality at worst. We have some great tools today, and many of the more menial and technical tasks can be automated, and there are certainly lots of room to further improve and…
The idea of adaptively ray marching non-distance field translucent volumes: There is visually no difference between doing this and regular uniform steps, but I found that volumes with a lot of empty spaces benefits from doing this a lot. Depending on the amount of empty space in the volume, you can get up to double…