Cool welcome to Polycount. Good start on your Delta force guy. Ive built similar dudes to this so I figured Id give some feedback. It looks like you understand what you are doing technically and you are on your way to making game quality stuff. That being said, there are many places to improve this model. -hands, face,…
Alright! I'm doing some test baking with a simple object that i have made recently, I haven't done any baking before in Maya and i thought this was the best time to learn as i've got some spare time. Anyhow. My current result.. Lines appear on the UV Seams, I think this is because it lacks padding however i'm unable to…
Hey, I have a problem with mesh from Max in Maya. Mesh was modelled in Max, then baked in Marmoset. Then I imported this model to Maya (with checked option "Unlock Normals" in fbx settings so maya won't recompute normals) and mesh overall looks nice, but in many places are this weird lines. Unlocking normals is ofcourse…
Hi Everyone! I've been a lurker on Polycount forever and love this community but now it's time to participate in discussion and add to this wonderful site. Im a graduate student at SCAD studying Animation. I am beginning work on my masters thesis this quarter and I wanted to include you all in my research because I am…
For now, that's all that's sharable. It's an amazing team and project and studio. If you would like to see more then 'like' the video and please please share/repost it with people.
It's just artifacts in your map. Change the compression to "NormalMapUncompressed" and you will get much better results. Please note the more degraded your Normal map is terms of quality from Photoshop (especially if you use pictures are your resource and use something like ndo to generate them) the more it will show up as…
Hey Everyone! My name is Will, I love doing characters, and I am looking for work currently as a Character Artist. No one ever grew to the point of being able to land a great position without help and critique from a great community, and you guys are the best! I humbly ask you to provide any feedback and crits on my…
EDIT : Adjusting the reference plane setting fixed both the gap and the texture stretching, I had noise in the material but removing the Pixel Depth Offset node fixed it. Hi everyone ! I'm actually struggling to get a good parallax effect on my wall inside UE4. I'm using a POM material. For the floor it works perfectly and…