Hey Everybody, Update! Have modelled in detail to the cockpit, keeping with the modular fashion. There are plenty more hidden objects that you will be able to enable/disable to customise different loadouts for the cockpit, this is just one example. I have uploaded a 360 video: https://goo.gl/BZRAd8, check it out! Next…
There are two ways you could handle this: 1. Make sure each boot is in a separate bake group, this will mean they don't occlude each other in the AO pass (unless you have Ignore Groups enabled). 2. Move the boots further apart. This will work better if you have for instance the boots and laces in different bake groups, and…
If u have a mesh that looks like this when u enable face orientation, Is there a way to select all the red faces so u can flip the normals. Maybe an addon or script that can help with selecting all red faces or faces with opposite orientation? I have tried Recalculate outside for Normals. Doesn't work for very complex…
This is a really good mod i recommend it. Will link a video review as well as the official forum page for it. IF you like it i would love for it to be unlocked as some features require an adjustment to the motd. I appreciate it. Grimmjsb Youtube review http://youtu.be/fzFhR1kfvjI Official forum page…
I've created a height fog actor and have begun tweaking it in its properties but no amount of changes seem to alter what is being displayed (including the "enable} box.) I selected "f" in the view space to toggle the fog on and off, and it does exactly that, but I will still see the fog even when the properties tell me…
Long time ago I saw a video where a game developer had his camera very close to an object in a scene, the wireframe was enabled so we could see the polygons, then he started to move away from the object and it's polygon count started to decrease in real time, for optimization I believe. Sorry if I couldn't explain myself…
Hey, I had this issue a while back and managed to figure it out but I haven't touched it in a while and cannot for the life of me remember. My AO map isn't displaying in toolbag when imported in. I remember there was something I ticked or enabled something which allowed it to show but I've tried clicking everything and…
Hey guys, This is my first model ever, I had this idea of doing a cosmetic BKB for DK as it's a core item for him in game. I learned everything from zero and I must thank polycount and its users for all the tutorials and topics available that enabled me to learn a few useful things :) So I would like some feedback on it…
Hello friends, I was working on this small Robot Model yesterday night and saved it and closed it. Today morning for some reason splines is not showing. The Layer is turned on, it is checked on in the "Enable in the Viewport" and I don't what to do? Please help Thanks As you can see in the screenshot which I have attached,…
My personal project the last bee is on kickstarter. https://www.kickstarter.com/projects/1427050564/bee The last Bee is a linear story, puzzle and exploration game that is set across the English countryside. While collecting and returning pollen to your hive in order to survive the playing area expands enabling you to…