Grrrr, There's only the af_pose.md5anim but Blender can't convert a pose into the armature's default pose. Or at least I can't find the option for that.
I 'm using a stand alone standard Student Version of Maya 2016. The default layer panel below the channel box is not there. See image. I've tried : restarting, resetting preferences. ????
Edit: sorry I figered it out, I have a just as valid question how ever, how do you use a triangle or square instead of the default sphere in Sculptris ?
It's finished and I probably won't be making changes to it. Just wanted to pimp. It's 6849 polygons total and 39 texures no bigger than 128x128 totalling 495kb. Render is with Maya's default crap renderer.
For some reason when you use the edit poly modifier, all the MAX hotkeys change, is there a way to set your edit poly hotkeys to the same as the default editable poly hotkeys?
Hi guys I was making an environment from this concept (by skybolt) for a few weeks Here's my progress so far grass and sky is still UDK defaults texture feedback are sooooo welcome =)