So, I am at a bit of a loss here and was hoping somebody here can help me. PROBLEM: When I am creating a control rig in UE5 (new feature) I am unable to get the IK bone chain to work properly. No matter how many values I mess with in the Primary and Secondary bone options, I can not get the bones to line up. I have been…
You have very big spaces with nothing around. What exactly is your assignment? There is a bunch of things that we could critique here, but I rather know specifically what was asked of you to give you some advice that could prove helpful. Right of the bat...I don't think you have any continuity... all of your settings seem…
We (Ironbelly Studios) are working on some cool new weapon packs and we'd love some feedback on the products as we're toiling away. We start our models with a rough shape outline and define all the key moving parts of the weapon, which will become separate meshes. Here's the first two steps of the process! As we refine the…
Hi all! A few days ago I started working on a new project to add to my portfolio as it is currently lacking and thought that starting this thread to keep track of my progress would be a great idea. This character was heavily inspired by the Baldur's Gate, and more specifically the Bhaal cult. The objective is to rely…
Hi I'm looking to break into the biz and get work, I'm mainly interested in action-heavy animations. I'm a novice, I was a hobbyist modeler and did some animations in 3ds max using CAT and now I'm trying to figure out what should I do in regards to rigging. At this point, I'm looking to just animate as much as possible and…
I am a 3d artist who hates rigging, weird right? I require help rigging some characters I made for pose to pose animation, just using biped right now, unless you wanna go full rig crazy which would be cool too, its just right now i am using max for animation. Thank you for your time. email is earth2jeremy@gmail.com
So here is a quick WIP shot of the gravel. This turned out to be a pretty difficult problem to solve and doesn't have a perfect solution for it. Blending has been a major pain and required a lot of noodling but I'm getting close to something that would be acceptable given the actual size the texture would be scaled to in a…
Hmm, well looking at that wireframe, I would say you don't fully grasp the ideas behind SubD modeling yet. It's mostly the front that seems like the big offender. The rest of the body is OK, the flow there is actually quite decent. If you look at the side reference, you can see the front end of the wheel arches bends,…
Looking for character artist with strong sculpting skills. I need multiple custom characters (humanoid creatures), I have concept art ready for characters. All characters must support the Metahuman face rig. (MH body rig optional, but recommended) remote/freelance. starting as soon as possible. Send your portfolio with…