I've just launched a brand new game studio. We are Invuse, where innovation meets purpose. We believe that too many games these days are focused on generating income, at significant expense to the player's ability to actually enjoy what they're playing. We believe that many indie teams have a great ideas, but are unable to…
ATMOSPHERE: The game will have a very serious and dark atmosphere to it. STORY: You and your girlfriend go to visit your father and your other relatives who live in a massive mansion in a semi-remote area of the Alaskan coastline. You discover that no one is home and you enter inside only to be chased by the slasher into a…
Hi! I'm trying to create a material that does a quick shine/glow now and then so the item that has the material gets the players attention. I have tried to find an example of what I'm trying to achieve, it's a classic trick used to get the players attention. I would really like to know how i can set up a material to…
Pretty much I'd only want a bot to activate a trigger and not the player. I'm sure i might just be plugging in the wrong item to the Class Proxy and Ignore Class Proxy in the Touch Type options. I've tried combinations of UTPawn, Pawn, Bot and UT bot...either the door doesn't open for either one or opens for both. I've…
Hello there, I have been tasked with making a single player esque level in UED for a University assignment and I have a turret that I'm trying to force a bot to control as a player runs over a trigger. I've tried using Assign Controller in Kismet, and I've also tried just spawning a bot and having it run to a path node…
Hi, We're working on a small game project with a team of people and are looking to hire on an animator to create a few animation sets for us and tweak some existing ones we have. We have the animation rig skinned and ready to go. The animations include things such as melee animations (swinging with first, swinging with…
What we're seeking, what we're offering and a
rough guide to the terms we're offering. We are seeking an artist who can animate their own work for work on a JRPG style
2D game for post release revenue share. The artist in question will
need to be competent in a number of areas and styles as they will be
responsible for all…
Alright, so for this week, I've solved the problem with the electric particle not following the mesh. Instead of using blueprint track system, I changed to matinee to move the platform (just for the electricity ones). And now the particle moves along without problem. The game restarts if u touch the electricity. I also…
Ok this is a 10 minute mockup of the sideview, its more for my own reference but figured I'd show it as part of my process, and to show how I intend the model to be used in a game. The sidescrolling would lend to an arcade style game, and it would be multiplayer with a player for each unit. In the RTS view, it would be…
There are pretty much two types of boundaries: 1. Mountains. 2. Ocean (or other infinite looking water) Mountain is safe choice if your player can't fly. You just sculpt them in Heightmap or add as static meshes and call it done (or combine two). Endless Ocean is safe choice is player can fly, because you add at some point…