A bike I'm working on. Close to complete. Current Progress: Render in Marmoset. 1024x2048 (diffuse, spec, normal, gloss, reflection (not appplied)) Lowpoly: ~18000 tri's Highpoly:
Any tips for building a PC guys looking to spend £700 - £800 and what should I go for Intel or AMD. It's for highpoly modelling, animation and rendering.
This is my latest workpiece. Comments and critics is welcome. Modeled in Maya and mudbox. Tris:1400 Diffuse, Spec, Normal ( 1024*1024 each) HighPoly LowPoly Textures
Wanted to try out a pbr workflow so the plan is to retop and test it out in marmoset toolbag 2. The focus will be on the skin and metal shaders. here's the highpoly: