I'd definitively say that your latest BD-1 work is your greatest so far. You should update your portfolio aswell since you feature work from 2 years ago, the pokeball has very sharp edges for example. Other than that, look around the web to improve your skills! For a prop artist, I suggest looking into environment art and…
I wonder should POM typically work on multi-layered materials? Like ground surface with 2-3 layers . We have an issue with it working only on first layer. Is it a common thing or it's working on any number of layers in modern games? Also what people do to overcome certain floaty feeling of it especially when seen at sharp…
Hey Folks , I’m excited to share my latest artwork with you! It’s been a project I’ve worked hard on over the past few months and I’m happy to finally show it. This piece represents my growth as an artist, and I hope it connects with you in some way. I hope you enjoy it.
Hello everyone, Continuing my journey as a 3D artist specializing in hardsurface modeling, I'd like to share my latest project. I wanted to create something with a practical purpose, moving away from themes of destruction. This led me to the idea of illuminating the darkness of the space industry with spotlights. I welcome…
From a playable level perspective, there's more than enough light though slightly a bit bright imo for players negotiating waypoints plus engaging interest as well, however that said I've gamed more than my fair share of FPP dystopic/war/survival ips and most have a distinct related mood helping to immerse an audience.…
I wanted to open a thread that tries to get at the core of the issue of copyright and infringement. Not the moral or ethical issues, but the technical reality of it (i.e. copying and sharing is easy). I also wanted to ask others to share their thoughts on how we can settle this dispute about whom is entitled to what in the…
Hi all, I'm new to the forum but not CG. By no means an expert, I seek your collective help with something. As the title states, do you know any good techniques for breaking up the edge where two bit of geometry meet? Particularly where the bottom of a wall meets the ground. I don't mean with textures as this would leave a…
First time making a realistic weapon. Trying to recreate a piece of concept. Learned a lot about the import/export workflow between Zbrush and blender, uv and baking. This process is real tricky, including scaling issues, sharp edges issues blablabla.
Hi Thank for the help and instructive replies. @Fabi_G I shared the texture to assist in explaining a point/thought - the texture itself was not repeatable (just as you say), the areas contained overlayed UV islands. What you describe, will be my next process, I have the geometry already setup for different object…