Hi all, I'm new to the forum but not CG. By no means an expert, I seek your collective help with something.
As the title states, do you know any good techniques for breaking up the edge where two bit of geometry meet? Particularly where the bottom of a wall meets the ground. I don't mean with textures as this would leave a sharp edge. Something that could fake the accumulation of grease of dirt, just to roughen up the intersecting edge to blend them together a bit.
Cheers
Replies
https://docs.chaos.com/display/VC4D/Distance+Node