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Sci-Fi Industrial Floodlight

Hello everyone,

Continuing my journey as a 3D artist specializing in hardsurface modeling, I'd like to share my latest project. I wanted to create something with a practical purpose, moving away from themes of destruction. This led me to the idea of illuminating the darkness of the space industry with spotlights.

I welcome your feedback and suggestions. Your support motivates me to improve and create even better work.

https://www.artstation.com/artwork/8BPZyQ

Replies

  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    Sick! Could I suggest a few things;
    If you straighten your UV islands, you'll get a bit more texel density out of the maps.
    Having some wires hanging off this would add to the silhouette and detail, would be nice!
    I'm not sure if the holes on the interior are modeled, but it would be really good if they were done via opacity maps, as long as this was for games. It would show a bit of optimization.
  • 2met7cen
    Sick! Could I suggest a few things;
    If you straighten your UV islands, you'll get a bit more texel density out of the maps.
    Having some wires hanging off this would add to the silhouette and detail, would be nice!
    I'm not sure if the holes on the interior are modeled, but it would be really good if they were done via opacity maps, as long as this was for games. It would show a bit of optimization.
    Thank you for the feedback and advice on how to improve. It's really helpful and will definitely make my work better. This detail is just a small part of a bigger project that I broke down into smaller checkpoints for myself. I'll definitely keep your suggestions in mind.
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