This semester, I had the amazing privilege of being mentored by Chris Cao and Vincent Joyal in the creation of props and environments. The original concept and art direction is by Romain Jouandeau, found here: https://www.artstation.com/artwork/A61no Also with lots of inspiration drawn from props created by Vitaly…
EDIT: Most recent progress: [vv]96924617[/vv] -- Working on an Adeptus Astartes drop pod in Maya as a little side project - currently doing a high-poly model which I'll bake down to a low-poly one once finished: Obviously a work in progress - I still got the inside left to model as well as the big turbine at the top, along…
Firstly, this is a fantastic tutorial and I'd highly recomend it to everyone who's looked at the interface and been turned off by the seemingly bizarre layout and function of it all. Nice work, Mistah Poop, sir. Now my question is how I'd go about creating an animatable low poly character if I've modelled with Z-Spheres…
Hey guys! - The concept is mine, although i didnt paint anything, just drawings on my own. - The large ship is a bunch of the drop pods put together ;P I thought it looked cool and accomplished the effect i was after - if i had more time i would make a unique prop though. - Yea, I went back and forth on the lighting from…
Drop the number of things your showing to 18 and make the thumbnails bigger. All the textures that go with an object put as one link and combine the textures in ps so when you click the link you see them all. Arange all the things in the same order, like with texture, wireframe, and texture. From the props side cut off the…
Seconded. Hate Flash for the reasons Chris mentioned. Spend time creating assets for your portfolio instead of spending that time in Flash on something that won't really benefit you in any way. :) Just looked your site over. Some notes: 1) Low-quality thumbnails. 2) Right\left arrows in Environments loop back to the…
Thanks Jonas. I took a look at your props even the thumbnails seems to have tons of details even from afar. Maybe I should still just concentrate on props so I won't feel so overwhelmed. There is a real problem for me as far as trying to make a pipeline for myself. When I was at school, I was constantly told to get out of…
Hello, Polycount! I'm late to the party, too. Here are some of the things I had the honor to work on: I created the statue. Props to Dorje Bellbrook for the concept. Props to Joseph Cross for the graphic design. Props to Frank Capezzuto for the concept. I created the throne and the dais. Props to Adrian Majkrzak for the…
Hi! My name is Marc Vives Dalmau, I'm a 3D environment artist and I wanted to share how I made a procedural house generator inside Houdini, in case it may be useful for somebody. I've been integrating this software to my workflow since summer 2021 and I'm very happy with the results. Hope you like it :) 1. References and…
Hey, it's been a while! In the past few weeks I've been finalizing the interior of the restaurant, mostly working on some props to fill the space (including the weird deer). I also used a few asset packs from Dekogon and some other assets to speed up the process. There's still a few things I want to do (decal + detailing…