I believe the OP should rework this character some more before considering this done. It seems too generic in texuring and look likes about the equivalent of a newbie just put a photo or Maya generated textures over the models and considering it okay. http://forums.cgsociety.org/showthread.php?t=373024…
Hey all. My name is Leng, and Im currently studying to become a 3D artist, character art in particular. Ive been lurking around here and other forums for quite some time gathering useful tips n tricks and general information. Im curious about how life is like working at a studio as a character artist. Ive browsed…
According to NVIDIA guidlines for aritsts: What does it mean ? It is only about starting position (from default pose), or is it about entire animation ? Ie. I can get and long dress (robe), to do not have any intersections on default pose (or even to few frames in), but with more extreme, dynamic animations it seems to be…
Completely false. Every studio I interviewed at and whilst working at Bungie all loved the fact that I had a degree. Each art director/art manager I spoke with like the fact that I had a degree. Yes you dont need one to get the job but that is compeltly diffrent from saying it dosnt matter because it dose, just not as much…
WOW! This is a fast, accurate, constructive, focused forum! I'm impressed by the quality of the crits... I'm glad I found it Thanks all! Well about the overall comments of his look: I really don't like the too young and fresh look new commic books put on the characters. Wolverine had a rough life, and even with his powers…
Anyone know of a script for max that exposes all elements in a selected mesh in a toggle-able way like xpose works with subtools in Zbrush 4 Use: I have a bunch of elements in one mesh. I wanna pull it apart in as few clicks as possible for uv's, or normal mapping, or really whatever. Ideally it would be a modifier that I…
Hello everyone, I have a mesh of a tree that has a lot of leaves. For optimising the amount of objects Maya has to deal with, these leaves are combined in a single object. I am trying to assign a random colour to every leaf in the leaf-object. The problem is that I cannot do that using the default attributes in Arnold…
I want to know can I produce polygons in Zbrush like in Blender -http://wiki.blender.org/index.php/Doc:2.4/Manual/Extensions/Python/Example If yes,then how can I do it? Please provide example. I know about Zscripting, but I think that it cannot produce polygons. I really need your help. Thanks Indy
So. I wanted to install Bridge Live link to ue4. But my UE4 is not from epic games launcher. I downloaded from Github. So.. anyone having this kind of problem?